EUTM file information

019066923

PICO Ultra


August 12, 2024

Trademark Summary

The trademark application PICO Ultra was filed by Pico Technology Co., Ltd., a corporation established under the laws of the People's Republic of China (the "Applicant"). Application withdrawn.

The application was filed in English (Spanish was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Surveying apparatus and instruments
    2. GPS navigation apparatuses
    3. Network communication equipment
    4. Computer terminals
    5. Couplers [data processing equipment]
    6. Readers [data processing equipment]
    7. Mouse [computer peripheral]
    8. Mouse pad [computer peripheral]
    9. Computer peripheral devices
    10. Scanners [data processing equipment]
    11. Players for sound and image media
    12. Humanoid robots having communication and learning functions for assisting and entertaining people
    13. TV broadcast transmitting and receiving equipment
    14. Record players
    15. Portable media players
    16. Radios
    17. Alarms
    18. Connected bracelets [measuring instruments]
    19. Operating system programs
    20. Downloadable computer software used in the field of deep learning for data collection, analysis, and collation
    21. Chat robot software used for simulation dialogue
    22. Computer operating software
    23. Computer programs (downloadable software)
    24. Downloadable mobile applications
    25. Computer software applications, downloadable
    26. Computer software, recorded
    27. Mobile power (rechargeable battery)
    28. Covers for tablet computers
    29. Tablet computers
    30. Smartphone protection cases
    31. Microphones
    32. Headsets
    33. Portable power chargers
    34. Wireless chargers
    35. USB flash drives
    36. Routers
    37. Head-mounted displays
    38. Computers
    39. Data processing apparatus
    40. Smartwatches
    41. Notebook computers
    42. Computer memory devices
    43. Smartglasses
    44. Computer keyboards
    45. Flat panel displays
    46. Hand-held electronic dictionaries
    47. Desktop computers
    48. Laptops
    49. Fingerprint scanners
    50. Computer input devices
    51. Printers
    52. Smart rings
    53. Integrated circuit cards [smart cards]
    54. Mobile phones
    55. Picturephone sets
    56. Simultaneous interpretation receivers
    57. Cellphone cases
    58. In-car telephone handset cradles
    59. Automobile navigation devices
    60. Smartphones
    61. Holders adapted for mobile telephones and smartphones
    62. Protective films adapted for smartphones
    63. Wearable activity trackers
    64. Smart TVs
    65. Headsets for playing video games
    66. Virtual reality games with headphones
    67. Virtual reality glasses
    68. Virtual reality headsets
    69. Head-mounted virtual reality devices for video games
    70. Camcorders
    71. Television apparatus
    72. Headphones
    73. Electronic monitoring devices
    74. Wireless headsets for smartphones
    75. Portable multimedia players
    76. Car audio equipment
    77. Video baby monitors
    78. Smart speakers
    79. Bluetooth earphones
    80. Image intensifiers
    81. Electronic book readers
    82. Video recorders and players
    83. Portable speakers
    84. Digital cameras
    85. Portable audio players
    86. Cameras
    87. Flash lamps for smartphones
    88. Sports training electronic simulators
    89. Electronic sports training simulators
    90. Humanoid robots with artificial intelligence for use in scientific research
    91. Motion sensors
    92. Smartphone displays
    93. Sports glasses
    94. Smartphone battery chargers
    95. Smart wristbands
    96. Computer hardware
    97. Virtual, augmented, and mixed reality game hardware
    98. Power charging and power management devices for electronic devices
    99. Computer software
    100. Software for integrating electronic data with real-world environments for the purposes of entertainment, gaming, communicating, and social networking
    101. Virtual, augmented, and mixed reality software
    102. Virtual, augmented, and mixed reality game software
    103. Interactive software based on artificial intelligence
    104. Virtual reality and augmented reality software
    105. None of the aforesaid goods being for use with model railways.